5e D&D Primeval Thule (limited spaces)
Date - 12/08/2019
Time - 6:00 pm - 9:00 pm
Update 25/4/19 – limited availability of places in Tuesday game, please PM me first if interested in attending as a new player, thanks.
“It is a land of deep jungles and golden seas, mysterious and unexplored.
It is a land of knife-edged mountains and deadly glaciers, trackless and forbidding. It is an age when humankind is a young race, newly arisen on an ancient and monster-haunted Earth. Mighty cities and sprawling empires rise and fall, weaving a tale of great deeds and epic tragedies that will be lost and forgotten by the peoples who came later. Even the land itself is fated to fall beneath the numbing cloak of endless winter, burying the triumphs and defeats of this vanished age beneath miles of ice. But for this glittering moment in the slow dream of time, Thule lives!”
Character Generation – at start of session.
PCs start with extra hp – see below.
Human PCs roll best 3 of 5d6; non-Human PCs roll best 3 of 4d6, in order STR DEX CON INT WIS CHA. Then replace any one attribute with a ’15’, and apply racial modifiers.
PCs receive full CON score + full class hit die at 1st level, eg a Barbarian-1 with CON 16 starts with 16+12 = 28 hit points. A Wizard-1 with CON 10 starts with 10+6 = 16 hit points.
The PT Campaign Guide and Player’s Guide may be used for materials.